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Fable 4 kinect12/8/2023 ![]() Also, this isn’t part of the RPG series this isn’t Fable 4, so it was nice to distinguish this Fable game from the previous.įable: The Journey is set 50 years after the events of Fable III, but players will come across Theresa. It was then we realized we preferred 1st person rather than 3rd. Also we had the idea of using magic for the combat system. We quickly landed on the horse and cart mechanic (using the reins to control the horse). I think it just worked out that way when we started thinking of the design as well as the prototypes. Apologies-I didn’t play the first Fable, but I know from Fable 2 and Fable 3, that they’re third-person games. We liked the idea of using Kinect in a Fable game, so we decided to think of a concept that would be dedicated to the motion controller.įable: The Journey is a first-person game. It felt bolted on… even a bit of a gimmick. ![]() Although it was quite fun to do, it didn’t sit right with the game. I remember we had a little side quest which allowed you to throw rotten fruit at unfortunates placed in stocks. Yes and no… we toyed around with putting some Kinect functionality into Fable 3. Was Fable: The Journey always intended as a Kinect only title? Without a moment to consider, Gabriel helps Theresa onto the cart and races away from the approaching evil. She pleads with Gabriel to help here escape an entity she calls the Corruption. ![]() On this little used, ancient track he runs into Theresa of the Spire. Gabriel is forced to take a long lost route around the estuary to rejoin his party. Awoken by what he believes to be a terrific storm, he is separated from the rest of his tribe as the stone bridge which spans the mighty river Iron Wash is destroyed. His life changes forever when he falls asleep while travelling to the summer camp just outside Bowerstone. Gabriel spends most of his time avoiding his work, filling his head full of stories of heroes from old books. In fact, he is more of a reader of fables rather than the central character. Gabriel isn’t the usual Fable hero.įirstly, he isn’t part of the hero bloodline. You play Gabriel, a member of a tribe of Dwellers. Gary, for those that haven’t heard of Fable: The Journey, what can you tell us about it?įable: The Journey takes place about 50 years after Fable 3. I recently spoke with Gary Carr, Creative Director at Lionhead, the developer of Fable: The Journey about the title which comes out October 9 for $49.99. It’s up to Gabriel (you) to help Theresa restore her power and defeat The Corruption. He’ll come across fan favorite Theresa who is wounded by a darkness called The Corruption, which is slowly taking over Albion. I even found the game incredibly accurate with regards to my movements, not something I had found with past Kinect titles.įable: The Journey is set fifty years after the events of Fable III and players will take control of a normal person named Gabriel. But when I started firing off spells or dodging attacks at a recent press event in NY, I found it fun… and yes, also tiring. I too, will admit skepticism, especially when I was told the game was “on rails” and I wouldn’t be controlling where I moved. The change in the developer is troubling for this particular issue: comedy in games is hard to pull off.Fable fans were quite skeptical when Fable: The Journey was announced as the fifth game in the Fable series, but one that could only be played with Kinect. One has to assume that, humor being a cornerstone of what makes Fable, Fable, it would be included in a big way in the next installment. From being able to fart on command to having a wide repertoire of d-pad assigned insults at your disposal, the world of Fable always understood a golden rule of writing: drama without comedy is boring, and comedy without drama is pointless.Ĭan Playground … really match the wit that Lionhead so effortlessly pulled off? While many big budget titles take themselves so, so seriously, the assumption being that the more something costs, the more serious it has to be taken, Fable has never been afraid to fill itself with the kind of irreverent humor that Britain is famous for. Fable has always had one major thing setting it apart from other games of its genre: its humor.
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